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i was asked to do the project on a monday. provisionsoft needed the flash animation by... the next monday. this project was an exercise in speed and efficiency. one week later, they had a product that they were very happy with.
-- September, 2002
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a return to game design, this time as a project on my own. this game also marks my first attempt at creating ai -- it can be played by two players or against a computer opponent. this is still very much a work in progess.
-- August, 2002
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this is a flash animation i made while i was at the screen house. it was commisioned and used by A.S.A.P. in an email to announce an upcoming conference. it was also used on their website. this project was done on a very quick schedule.
-- January, 2002
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the screen house holiday card for 2001. designed and conceived by myself and others in the creative department (based on my tangram game -- see below), i storyboarded and animated the entire project. it was nominated by boston.com for best interactive agency holiday card of the season.
-- December, 2001
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this game was originally going to be part of the screen house holiday card for 2001. it was conceived and developed by eric beacom (the design director of the company), designed by eric and dave cronin (lead designer), and programmed entirely by me. unfortunately, development was shelved as other projects came in, so it is still incomplete, waiting for me to get the time to add the directions screen and make a few bug fixes. hopefully i'll get to it soon.
-- December, 2001
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